![]() vending machine.Įven with the Starched Genes perk, the positive effects of current mutations can be suppressed by Rad-X for 10 minutes. Other players may also sell serums via a C.A.M.P. Serums and their recipes are sold by the MODUS science terminal in the Science Wing of the Whitespring bunker. If the player already has that mutation, then the negative effects of the mutation will be suppressed. Does not affect targets already taking radiation damage.īy consuming a mutation serum, the corresponding mutation will be applied to the player and its negative effects will be nullified for 1 hour. Radiation aura scaling with your radiation. Minor damage to player during the radiation blast Medium chance to release a radiation blast when struck in melee Melee Damage +25%, better chance to cripple limbs Punching attacks do 25% more damage + bleed damage +50% drain on hunger and thirst while moving Health Regeneration while not in combat +300% (Regardless of hunger level)Įating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chanceĮating meat does not satisfy hunger, restore HP, or apply buffs Invisibility in combat if unarmored and standing still Players may be affected by the following mutations:Įating meat provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chanceĮating plant-based food does not satisfy hunger, restore HP, or apply buffs hazmat suit) reduces the chance of mutation. The Starched Genes perk allows for locking mutations, as it reduces/eliminates both the chance of becoming mutated and their removal chance. Nuka-Grape, brahmin milk, or the perk cards Healing Hands, Rad Sponge and What Rads? can also be used to remove rads without risk of curing mutations. However, a percentage of rads is removed upon death. ![]() Mutations cannot be removed through death. They can keep using RadAway for more attempts to remove a mutation. Mutant's legendary items will only activate if the player is mutated.Įvery time the player uses RadAway, RadAway: diluted or a decontamination shower, there is a chance that a randomly selected mutation will be removed. The Class Freak perk will reduce the negative effects of a mutation by 25/50/75%, while Strange in Numbers will grant a 25% increase to the positive effect if teammates are also mutated. The exceptions are Carnivore and Herbivore, which prevent one another from being acquired. It is possible to acquire up to 18 of the 19 available mutations at the same time. If a mutation is acquired from radiation damage, another mutation cannot be acquired until the player leaves that server. Players cannot acquire a mutation from radiation until level 5. This can occur from being struck by excessive background radiation from a source such as zones devastated by nukes, irradiated creatures, radioactive waste, etc. Whenever a player takes radiation damage, they have a chance to gain a mutation, equivalent to 5% per 5 points of radiation damage. Mutations are semi-permanent effects that provide both positive and negative effects. They provide both positive and negative effects. ![]() Mutations are acquired by the player when exposed to radiation. For an overview of Fallout 76 content, please refer to " Portal:Fallout 76.".For mutations in other Fallout games, please see " Mutation".For details, please see the respective articles. The content is not described in full detail on this page.This page lists all mutations in Fallout 76. ![]()
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